Space Station Zulu
Platforms:
Windows
Tools:
UE4, Blueprints, Adobe Premiere, Audacity
Duration:
1 year
Team Size:
13
About Space Station Zulu
Space Station Zulu is a 3rd person action game with stealth elements. You play as a space parasite working your way to freedom, crawling, sneaking, possessing the crew. It was created over the course of a year with a team of 13 people.
Overview
Within the project, I worked on the enemies design and programming, setting up sight lines and patrol routes for them to follow. I also lead the cutscenes and narrative creation. Recording lines that we put of illustrations, similar to a visual comic. Using Adobe Premiere, I added effects and audio to both the cutscenes and in game.
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When it came to production, I assisted my team lead in managing communication channels and scheduling our priorities and tasks using the Kanban framework.
Role:
Producer, Tech Design, Audio Design, Cutscenes