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Rapid Prototype Production Projects (RPP)

Platforms:

Windows, Mobile

Tools:

UE5, Unity, C#, Perforce, Confluence, Audacity, Blueprints

Duration:

2 Weeks each Project

Team Size:

5-6

Role:

Project Manager, Gameplay Programmer, Audio Designer

What is RPP?

Rapid Prototype Production (RPP for short), are various prototype games created with the constraint of a 2 week time limit with a focus on a certain element (ex. a mobile game, a narrative heavy game). Another constraint was all assets had to be original with nothing except audio being allowed to be outsourced. Most projects I worked as a project manager on them, with some including design and audio tasks.

Winston's Sweet 16!

"Winston's Sweet 16!" Is a 3D auto scrolling runner, where players take on the role of the titular hero: Winston! Players must jump and avoid obstacles on the way to reach Winston's Birthday cake at the other end of the picnic. Within this project, I was both a Project Manager and tech designer, scripting gameplay elements such as the auto scrolling itself, along with menu and scene management.

GeoLogic

In "Geologic", you play as the shopkeeper in a high fantasy world. You sell stones of various types, and throughout the game, many different fantasy character come into the shop looking to order and buy from you. Our goal was to create an "educational game", that would "gamify" a concept while creating a genuine game people would enjoy. For "GeoLogic", players needed to use real world geology testing tools figure out the rock and material they had (ie. testing hardness, luster, etc.) to full fill orders to customers. I was both the project manager and a audio designer for the project, working on voice recording and implementation within the game.

Angry Balls!

"Angry Balls!" is survival mobile game, where players control a sentient wrecking ball that has come loose from the construction site. He wants only one thing: to tear through the city destroying cars, buildings, trees, and anything else that gets in his way. Players control Angry Ball using their phone's gyroscope, trying to rack up as many points as they can, all while the police get more and more intense in their pursuit to stop you. I acted as both the project manager and audio designer for the project.

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